Events

Server-side events.

iCore:player:created

Same with iCore:player:ready but called only one when player created after signup.

iCore:player:ready

When player join server and ready to play.

RegisterNetEvent('iCore:player:ready')
AddEventHandler('iCore:player:ready', function(playerData)
    print('Welcome' .. playerData.name)
end)

iCore:player:zone

Check and fire every 15 seconds when player zone name changed.

RegisterNetEvent('iCore:player:zone')
AddEventHandler('iCore:player:zone', function(oldZone, newZone)
    print('Old zone is ' .. oldZone)
    print('New zone is ' .. newZone)
end)

iCore:inventory:use

When player use inventory item.

RegisterNetEvent('iCore:inventory:use')
AddEventHandler('iCore:inventory:use', function(data)
    local id = source
    print('player ' .. id .. ' request use item ' .. data.item)
end)

iCore:media:end

Media zone finish the song.

RegisterNetEvent('iCore:media:end')
AddEventHandler('iCore:media:end', function(data)	
	print(json.encode(data))
end)

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