Events

Client-side events.

iCore:player:created

Same with iCore:player:ready but called only one when player created after signup.

iCore:player:ready

When player join server and ready to play.

RegisterNetEvent('iCore:player:ready')
AddEventHandler('iCore:player:ready', function(playerData)
    print('Welcome' .. playerData.name)
end)

iCore:ui:send

Send data to iCore NUI. Same with iCore.ui.send

iCore:ui:copy

Copy string data from game to clipboard. Same with iCore.ui.copy

iCore:vehicle:entering

Player entering vehicle.

iCore:vehicle:entered

Player entered vehicle.

iCore:vehicle:left

Player left vehicle.

iCore:media:manage

Manage current media zone.

iCore:media:volume

Set media zone volume.

iCore:media:end

Media zone finish the song.

iCore:blip:create

Create blip for current player. Same with iCore.blip.create

iCore:keyPress:...

Event fire when you press they key in configs, don't need to put more loop for handle this function. Just enjoy it!

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